

I think SS has almost perfect game formula for me. 24 years later, thats finally changed with. Plus the level design ( especially in SS1) makes exploration really good. System Shock was a critically-acclaimed game that inspired multiple franchises, but it never developed the third-party mod community of games like Doom. Love the general feeling of struggle in isolated environment ( I play on high difficulties). Really love that sandbox/metroidvania feeling with many pickups, puzzles, weapons, implants, enemies with different approach to them. In terms of gameplay I love how you basically thrown in this hostile environment and you are free to explore it in your own way and pace and at the same time devs provided many tools for you to overcome obstacles. The thing about SS (both games) is I love almost every aspect of them. You can see from their previous games they are mostly emphasizing on these things and gameplay for them not so important.

I think devs spent most of the budget on main quest, visuals (environment design is good) and ost. Basically, poor level design, poor enemy AI and open world feels generic. There is classes and various impants and mods in the game but devs didn't provide exploitation tools for it. I actually wanted to play CP77 but after watching reviews I realised it might be not the game I was expecting.
